HD Video

CartoonSmart was the first training website to offer HD video. Seriously. Before YouTube was even founded, we realized screencasts needed to be way bigger than what others were offering. Nothing will replace books in the training spectrum, but sometimes you just want to put your feet up and watch someone else work. Since 2004, our customers haven't had to squint.

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The techniques in this lesson could apply to any animation software, but your instructor uses Adobe Flash, a multimedia and software platform used for authoring vector graphics, animation, games, and apps. Optionally you can also use After Effects to compile an exported frame sequence from Flash, and add some extra FX. Any non-linear video editing program could also be used.

Your Instructor

Conan Sinclair is a professional animator and illustrator, and one-half of the team at SIN ARS STUDIOS, a small independent game development studio located in Victoria, Australia. For freelance inquiries, you can contact Conan through his website, Sinars-Studios.com.

Create a multi-scene animation using Flash & After Effects (or your choice of software)

Conan Sinclair is back with another fantastic "tradigital" themed animation tutorial. Like his past two lessons, this one focuses on traditional animation skills using digital tools. His preference is to use Flash for animation, but you could work with any program, such as Toon Boom Animate or Toon Boom Studio. In this tutorial, Conan goes beyond the fundamentals that were already taught in his previous tutorials, and now focuses on a multi-scene fight animation. Below is the outline of what you can expect to learn...

  • Part 1 - Setting up the Scene. Conan explains how important it is to begin with model sheets, an environment and storyboard before beginning to actually animate. Those assets are included along with source files throughout the rest of the tutorial. This part mostly focuses on setting up the stage with some initial animation of each character during the pan-in.
  • Part 2 - Building Suspense. No fight sequence would be complete without some initial "showboating" of each opponent's skills. In this part Conan animates the Big Brute's "bring it on" style fist clap and the Little Dude's sequence of martial arts flare.
  • Part 3 - Punching and Running. In this lesson, the two key sequences are the Little Dude running to attack and the Big Brute sending a direct punch toward the camera. This part has some great examples of "smear", similar to motion blur, but done by actually drawing in a smear of motion to the frame.
  • Part 4 - The Fight is on. Kick, block, deflect, punch, there's a little of everything in this part.
  • Part 5 - Clean Up and Compiling the Finished Scenes. This lesson covers coloring the rough frames, then exporting PNG sequences to be compiled into a non-linear video editing program for a little extra sizzle. Conan uses After Effects, but you can edit together the finished scenes in the program of your choice. He'll also teach how to add some effects to make the entire piece look less like it was made in Flash.

The Finished Fight Animation

To the right, you can view the exported movie from the project actually taught in the course. As always, your purchase includes the instructor's source files...

Preview Video

Below you can watch an introduction to the course. After your purchase, you can download every video to your computer to watch anytime.

The Tradigital Animation Fight Scenes tutorial. Nine kick-punching hours total.

Only $20. Download these videos directly to your computer. Includes source files and free updates. You'll be notified by email whenever there's an update to either the course or collection of source projects. Redownload access is always granted for our products.

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